******************** SEARCH AND RESCUE II CHANGELOG ******************** Version 2.3.1: Hector Sanjuan * Added buildings to Madrid city (many randomly generated, and some manually) (r119). * Added two new missions: "Guadarrama 7: Madrid city view" (r116) and "Guadarrama 8: Helicopter demonstration" (r129). * Updated icon paths in config.h (r114). * Added a Ruby script to generate cities randomly according to certain limits (translation, size...) (r115, r128). * Added a Ruby script to generate crowds of people randomly (r127). * Fixed sticky key bug when playing with keyboard only (r124). * Enabled 1 passenger to board Bell b47 aircraft by adding a door to it. (r118). * Improved scons compilation script (r120). * Workaround b47-related bug not detecting correctly the objects on which it landed. (r121). * Separate the drop-off passengers action from repair, refuel. Allow to do it in missions. (r122). * Renamed user configuration file from SearchAndRescue.ini to sar2.ini. Please rename old file in ~/.config/sar2 if you need to keep user prefs. Fixed "SearchAndRescue" command reference in "usage" help. (r126). * Speed up default frame rates for explosions, splashes and fires (needs to be changed manually in .config/sar2.ini if this file was present from previous game versions). (feature #3202233, r123). * Guadarrama scenario mission files have been renamed and they appear first in mission list now (r130). Version 2.3.0: Hector Sanjuan * Replaced all Guadarrama scenery textures with public domain textures. Updated coordinates of all objects in the scenery and in the missions (r103). * Increased the minimum distance for humans to run towards the helicopter (r101). * The makedist script generates a bzipped tarball, which reaches larger compression rates than gzip. (r102). * Fix menu lists displaying one more element than those fitting in the window size (bug #3315466, r105). * Track sounds played via SoundStartPlayVoid(), so the buffer and the source can be deleted correctly (r104). Version 2.2.1: Hector Sanjuan * Removed SDL_Mixer dependency. * Fixed some warnings * Replaced the calls to alutLoadWAV() functions as they are deprecated. * Fixed openAL error messages at exit (bug #3288558). Version 2.2.0: Hector Sanjuan * Added OpenAL support for sounds and music * Modify engine sound pitch according to throttle if using OpenAL * Humans don't run towards the helicopter unless the engines are nearly off * Helicopter engines are now off by default. Manual start required. * Do not spam console with "setting up fire" messages (inspired from SaR) * Fixed crash sounds overflow. Crash sounds are played once and not in every game loop without control (bug #3202204) Version 2.1.0: Hector Sanjuan * Use SDL_PlayMusic() for game music * Improve engine sound handling (fade as camera goes away, mute when map view is active, in/outside cockpit switch) * Converted music to OGG * Fixed sar2.sh quickstart file Version 2.0.0: Hector Sanjuan * Removed Y2 sound server support. * Removed libjsw joystick support. * Extended and fixed SDL joystick support to handle axis properly, read buttons and work on the menu test page. * Enabled linear filtering for texture maximization (smoother graphics) and mipmaps for texture minimization. * Fixed path handling in model views to build the texture paths considering the user-defined data location path. Side effect: texture_absolute_path is now ignored. * Added the 'Guadarrama addon' and associated bugfix patches in the game data and sources. * Added welcome_message parameter to the scenery files. Welcome message is displayed at the begginning of any game (mission,freeflight) in that scenario. * Converted music files to .wav so they can be handled by the SDL library. * Removed custom autoconf files and older build system. * Added scons-based scripts to build the game for Linux. * Added install.sh, uninstall.sh, makedist.sh scripts. * Added sar2.sh script, which allows the build and run the game locally, without installation. * Included data files in the data/ folder. Renamed source folder to src/ and included bin/, build/ folders. * Adapted AUTHORS, README, INSTALL... files to SaR2 release. * Resized menu-background so they look a bit smoother with higher resolutions. * Improve smoke effect so it does not move up straight on the same line. * Added crash detection when touching fires. Prior 2.0.0 releases: Please see the changelog file from the original Search and Rescue game (searchandrescue.sf.net)