News Rss link

  • 6 August, 2011: We have been very happy to find that Search and Rescue II has been included in Cahilig's 100 best free and high quality Linux games. It helps our motivation to prepare the next release of SaRII, which will come after the summer break. Happy holidays!
  • 14 July, 2011: As SaRII gets known, some people has generously prepared packages for some distributions. These have been added to the Download section. Of course, more packages are always welcome. In addition, the SaRII users mailing list has been created for SaRII community to stay in touch. Users can subscribe here.
  • 1 July, 2011: Search and Rescue II 2.3.1 released. This release comes with an improved Guadarrama scenario (with many Madrid city buildings) and two new missions to explore it, along with bugfixes and small changes for a better playing experience. See the full changelog for details.

  • 26 June, 2011: Added some improvements to the website, like the possibility of getting the news and updates via a RSS feed. Also working on next version of SaRII, which will contain many improvements, improved Guadarrama scenario and new missions.
  • 13 June, 2011: Search and Rescue II 2.3.0 released. This release replaces the copyrighted Guadarrama scenery textures with public domain ones in order to avoid licensing problems. The release includes as well small bugixes. OpenSuse packages are available as well in the Games repository.
  • 25 April, 2011: Some OpenSuse binary rpm packages are available for SaR II. Try them out here.
  • 17 April, 2011: Search and Rescue II 2.2.1 released. This is a maintenance release. Some OpenAL bugs, compilation warnings and the SDL_Mixer dependency (unused by default) have been removed.
  • 15 April, 2011: Search and Rescue II 2.2.0 released. This release contains many improvements in the sound system. SaR II now uses OpenAL allowing more realistic engine sounds. For a complete list of changes please check the game's changelog.
  • 12 April, 2011: Search and Rescue II 2.1.0 released. This version contains sound improvements and bugfixes.
  • 7 March, 2011: Search and Rescue II 2.0.0 released.

Features

Search and Rescue II is a rescue helicopter simulator for Linux. It features several missions in which the player pilots a helicopter in order to rescue people in distress. There are several scenarios and helicopter models.

SaR II has a strong focus on realistic physics and low graphics requirements. It is a fork of the game "Search and Rescue" (http://searchandrescue.sf.net), originally developed by Wolfpack Entertainment.

Among the improvements of SaR II are:

  • Smoother graphics
  • Full SDL Joystick support
  • Full playable music
  • OpenAL sound, with more realistic effects
  • New missions, improved scenarios
  • SaR II can be played without a system-wide install. Data and game files are distributed together.

Here are some screenshots of the game.

screenshot1 screenshot2 screenshot3 screenshot4 screenshot5 screenshot6

Downloading

Source code

Download the latest version tarball in the download page.

Pre-compiled packages

Some people have generously taken the time to package SaRII for some Linux distributions. Note that packages (except OpenSuse) have been created by third parties, so make use of them at your own risk.

Opensuse packages are part of the Games repository. There are two packages, one containing the game and another containing the data. They will be installed together. Click on your version to download them:
OpenSUSE 11.3, OpenSUSE 11.4, OpenSUSE Tumbleweed, OpenSUSE Factory.
Frugalware package can be downloaded here.
Thanks to maintainer Devil505 (devil505linux at gmail.com)
SaRII is present at the Archlinux User Repository (AUR) here. For information on how to build and install the package read the AUR User Guidelines.
Thanks to maintainer archtux (antonio.arias99999 at gmail.com)
SaRII is part of the Happy Kitty project: a game repository for Pardus users.
Fedora packages can be grabbed from the Fedora Package Database. Thanks to contributor "Spot".

If you find packages for other distros or have contributed new ones please let us know.

Building

You will need 'scons' (http://www.scons.org) and some libraries to compile the game. Please read the INSTALL file on the base game diretory for more information.

To build the game just type:

> scons

You can clean up object and binary generated files by typing:

> scons -c

Installing, Uninstalling

To install a system-wide copy after compiling the game, please run:

> ./install.sh

To uninstall the game just run:

> ./uninstall.sh

Extended information can be found on the INSTALL file.

Playing

There are two ways to run the game:

  • After compiling it, run the local copy of the game by typing:

    > ./sar2.sh

    Note this command will try to compile the game if it has not been compiled before.
  • After installing, run the system copy of the game by typing:

    > sar2

Extended information on the different options of the 'sar2' executable and on the game files can be found on the game manual:

> man sar2

Collaborate

Search and Rescue II is an open source project licensed under the terms of the GLP v2 LICENSE and maintained by volunteers.

You can grab the latest versions of the game from the SaRII Subversion Repository.

You can submit bug reports and feature requests on the project tracker.

Search and Rescue II is mostly written in C. There are many ways to collaborate with the project:

  • Designing new scenario files (no deep programming knowledge required)
  • Designing some new missions (no deep programming knowledge required)
  • Designing some new graphics and backgrounds for the menus.
  • Finding and fixing bugs
  • Improving documentation
  • Adding new features
  • Porting SaR II to other OSs
  • Donating some cash

Bundled to the game you will find a HACKING file with some tips on the purpose of each of the source files.

Contact us...

...via mailing list

Join the SaRII user mailing list, a place for SaRII users to discuss about the game.

...via project tracker

You can contact us by adding a new artifact to the project tracker under the "Help and Comments" group.

...via email

Send us an email.